Charge the Dragon II

Jan Bubenicek
Jan Kurka
Jan Jinda
Tomas Kral
Frantisek Hradecky
6+ Team Members
GMUNK 8 R.V. 7 P.T. 8.8 V.M.H. 7 J.M. 6 M.P. 8 G.R. 8.5 F.A. 8.5 D.B. 8 A.J. 9 Creative 7.9 GMUNK 8 R.V. 8 P.T. 8.7 V.M.H. 9 J.M. 6.5 M.P. 8.5 G.R. 9 F.A. 8.5 D.B. 7 A.J. 10 Design 8.3 GMUNK 9 R.V. 8 P.T. 8.8 V.M.H. 7 J.M. 6 M.P. 8.7 G.R. 9 F.A. 8.5 D.B. 2 A.J. 10 Craft 7.7 GMUNK 8.3 R.V. 7.7 P.T. 8.8 V.M.H. 7.7 J.M. 6.2 M.P. 8.4 G.R. 8.8 F.A. 8.5 D.B. 5.7 A.J. 9.7 Total 8
The hero, a silly and pompous knight, spots the dragon roar in the distance and his evaluation of the challenge always brings tragic and fatal consequences for him.
The Concept

The movie was born as a remake of the Jan Bubenicek’s movie from the 1997 originally created as a simple animation, shot frame by frame onto VHS. With the help of CGI animation, RUR wanted to create a world that would be rather classic and almost old fashioned. They wanted to create a world that would remind the audience of the classic animation techniques used for ages before CGI came to life – stop motion and cartoon.

Frames from original movie onto VHS.
The Production

The core software used in production was Softimage, where models, secondary animation, effects and renders (mental ray) were made. As for other packages, RUR used Motion Builder for animation, ZBrush for detail work, Nuke for compositing and Flame for finishing.

Softimage with point cached animation.
Motion Builder rig.
Last shot Nuke script.

The Charge the Dragon series was created in short time periods over a few years. At the beginning, it was a kind of hobby project, that was mainly produced at home in free time. Later on it was the Prague based studio RUR where the production has been executed and recently finished.

Jan Bubenicek director
Jan Kurka artist
Jan Jinda artist
Tomas Kral artist
Frantisek Hradecky artist
Rastislav Simocko artist
Lukas Dubeda artist
Matej Pospisil artist
Vladislav Miklus artist
David Drbal artist
Jan Vseticek producer
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