The idea for the game came from the programmers wife who was inspired by a video game she played as a child. The game was a classic cat and mouse chase. A few days later the programmer developed a simple demo with the same concept but with his own little twist, he created a grid and placed two dots as the characters of the game, 1 orange, 1 red. The purpose of the game was to paint the entire grid with your dot while avoiding being caught by the red dot.
The team began the development of Wormarium in early May with a team of three guys and high hopes for the project. Being a small company the development process came with its fair share of hurdles, struggling to survive, working long hours and simply not having enough money to keep the light on in the office are just a few of the obstacles that stood in their way but, their aspiration for the game to be a success pushed the team to new boundaries. Unfortunately, the pressure proved to be to much for one of their team members and with the game at 60% completion the team of three was reduced to two...
With the deadline fast approaching and nearly 40% of the games assets not complete, Wormarium's release was looking grim. Thankfully for the team they had two great friends who decided to step up to the plate and help finish the project. With their help they managed to complete one months worth of work in two weeks and more importantly gained two talented individuals to the Trompo games family. The team is now stronger than it has ever been and their spirits are once again lifted, the project had taught the team some invaluable lessons which they will take with them and most certainly learn from. Wormarium to Trompo games is a definition of what hard work, dedication, presistance and will power can get you.