With All Platforms, Realtime UK endeavored to unite the multiple release platforms for World of Tanks into one massive trailer. The focus was on bringing out platform specific features, such as keyboards, tablets or the iconic X, to suggest the various platforms the game is released for.
World of Tanks - All Platforms
Throughout production, Realtime UK worked hard on bridging the separate scenes together, to create a seamless transition that takes the viewer through the trailer's endless loop. Every scene is thought-out to best evoke the platform it represents and to segue fluidly into the following shot. The environments were given a lot of attention to show off a world ravaged by tank warfare.
The scenes in this trailer were massive, reaching over a hundred million polygons in some cases. That's why, for static environment as well as the tanks themselves, the team used an XRef system to bring assets into the scenes. This kept file sizes manageable and allowed them to update assets throughout production with automatic propagation of changes. Additionally, they used proxy objects to keep viewport performance up while still working with high-fidelity geometry.
The final product is our biggest World of Tanks trailer yet, and has successfully showcased the versatility of all the ways the game can be enjoyed, from computers to consoles to card games.