The Room - An R&D Project

Found Studio
GMUNK 8.5 D.S.H. 9 J.S. 8.5 P.K. 7 V.M.H. 8 A.M. 9 J.M. 8.5 V.C. 7.9 C.H. 9 P.T. 7.3 Creative 8.3 GMUNK 9 D.S.H. 9 J.S. 8 P.K. 7 V.M.H. 8 A.M. 8.2 J.M. 8.5 V.C. 7.2 C.H. 8.5 P.T. 7.8 Design 8.1 GMUNK 8.5 D.S.H. 8 J.S. 8.5 P.K. 8 V.M.H. 9 A.M. 7 J.M. 9 V.C. 8.2 C.H. 8.5 P.T. 8 Craft 8.3 GMUNK 8.7 D.S.H. 8.7 J.S. 8.3 P.K. 7.3 V.M.H. 8.3 A.M. 8.1 J.M. 8.7 V.C. 7.8 C.H. 8.7 P.T. 7.7 Total 8.2
'The Room' is a studio project created using the Oculus Rift. When you look around while using the Oculus Rift, you discover that everything has become twisted and distorted with a feeling of stepping inside a parallel universe of the room you are sat within.
The Concept

Found wanted to combine tactile, real worlds with virtual environments and experiment with a feeling of stepping inside a parallel universe of the room you are actually within. The Room was a site specific project, so the creative process began at the location where Found measured the space and photographed everything they could see.

Inside the room itself, the team took as many reference photos as possible for reference in the studio to recreate the space.
The Production

After completing the reference photos of the room and its objects, Found returned to the studio to start recreating the space and building all the objects that were needed. Once back at the studio the team began modelling the room and its contents with Cinema 4D. Their reference photographs were cleaned up and laid out into texture files within Photoshop.

Ambient animation loops were created for all of the floating furniture elements and interaction movements for the table objects within the room.
Finally everything was imported into Unity where they built the lighting system and interaction states as well as adding the Oculus support.


The technology itself is really interesting, but when you use it in physical spaces and tactile objects it takes it to another level. Found gained valuable feedback from this research and are pushing on with further development into the field of virtual reality.

Screen recorded footage from our VR project - The Room.
Found Studio Design, Direction, Animation, & Coding
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