Again, I find myself highly motivated after seeing this amazing concept by CreatureBox.
For this project I wanted to do nothing but old school modeling - starting from basic shapes and slowly adding details to it.
I modeled each part in a separate layer, then I posed him and added joints and connecting parts.
Once I finished the model, I added shaders / materials.
HDRI + 1 directional light + 2 area lights + 1 spotlight (with volumetrics) coming from the back with light streaks.
Cranked the render quality settings and let the bad boy cook for 5 hours render time with 3 passes (Color, ID, Highlights).
Then I comped everything in photoshop + added some dirt and small details.
Aftereffects for CC and that extra pop in the image.