Motion

Miles

V.M.H. 8 P.T. 8.2 M.S. 6 J.M. 8.5 Creative 7.7 V.M.H. 9 P.T. 8.5 M.S. 6 J.M. 9 Design 8.1 V.M.H. 8 P.T. 8.6 M.S. 7 J.M. 8.5 Craft 8 V.M.H. 8.3 P.T. 8.4 M.S. 6.3 J.M. 8.7 Total 7.9
MILES is the story of a dirt bike rider who stumbles upon M.A.X., an escaped prototype of an advanced military creation. The short film merges live action with CG and Depth Kit effects.
The Concept

Territory was approached by director, Oliver Daly to help design and animate M.A.X.'s view of the world through a HUD display, holographic controls and screen graphics for the military control room. Collaborating with director Oliver Daly and VFX photographer Andrew Gant, Territory were able to realise a unique visual field for the robot.

Screenwriter and Director Oliver Daly’s early concept art for Miles.
including images and gif visualizing M.A.X. at an early stage.
Screenwriter and Director Oliver Daly’s first storyboard sketches of Miles, a ‘proof of concept’ short film about Miles, a dirt biker, who comes across M.A.X. a new type of military robot.
M.A.X. head specs.
M.A.X. specs.
The Production

The graphics for MILES were a combination of the Depth Kit team and VFX work using Cinema4D, After Effects and Illustrator.

VFX Photographer Andrew Gant on set operating the Depth Kit rig synched to a Canon 5D that he used to create a digital 3D dreamscape of wires and points, which was the basis for M.A.X. visual field.
The biggest challenge during the filming was to find the best way to use the Depth Kit to ‘track’ the action of the dirt bikers as they raced across the sand dunes. Synched to a Canon 5D, the rig exceeded expectations in terms of flexibility and quality of 3D scans.
The Depth Kit was used to calibrate a high definition video camera to a depth sensor, allowing their data streams to be merged. Different 3D rendering styles were applied to make M.A.X's vision appear as mesmerizing wireframe forms.
Territory added more detailed and organic layers to the visual field, basing their concept on wireframes, infrared scans, and terrain mapping. Using Cinema 4D and After Effects, enough fidelity is retained in the design that emotional responses are visible, while still keeping the live data aspect of the technology.
The AI view was completed by Territory using X-particles in Cinema 4D and After Effects.
Final

The final UI result is rooted in Territory’s experience of graphic treatment for film and research into military type HUD’s for both film (Prometheus, Zero Dark Thirty) and FPS game characters (Killzone), and research into predatory animal vision tied into a military-futuristic representation.

Final Concept for M.A.X.'s vision.
Drawing on concepts based on infrared imaging, terrain mapping effects, and wireframe schematics, Territory added layers in Cinema 4D and extrapolated other types of camera views, including cctv, that are consistent with research into the latest military HUD and technology and AI thinking.
Oliver Daly is now in the preproduction stages to turn Miles into a full length feature film.
Making of Video
Client
Oliver Daly
Credits
David Sheldon-Hicks Creative Director Sam Hart Producer Peter Eszenyi UI Motion Designer Ryan Rafferty-Phelan UI Motion Designer
Yugen Blake UI Motion Designer
Corey Bramal UI Motion Designer
Jay Dingle UI Motion Designer
Sam Keehan UI Motion Designer
Ian Sargent UI Motion Designer
Nick 'Nikill' Hill End Titles
Oliver Daly Direction
Gant Productions Depth Kit
James George Depth Kit
Alexander Porter Depth Kit
Adam P. Schneider Producer
Meagan Judkins Producer
Luke Gilford Executive Producer
Andrew Gant VFX Photographer
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