Graphic Design

Atlas bitcoin

By:
Raphael Rodrigues
Raphael Rodrigues
Raphael Rodrigues
G.R. 7 F.A. 6 A.M. 7.5 M.P. 8 M.S. 6 A.J. 5 D.S.H. 6 GMUNK 7 R.V. 6.5 P.T. 7 Creative 6.6 G.R. 8 F.A. 6.5 A.M. 8.5 M.P. 7 M.S. 7.5 A.J. 6 D.S.H. 6.5 GMUNK 6 R.V. 6.5 P.T. 7 Design 7 G.R. 7 F.A. 6 A.M. 8 M.P. 7.5 M.S. 7.5 A.J. 6.5 D.S.H. 7 GMUNK 7 R.V. 6 P.T. 7 Craft 7 G.R. 7.3 F.A. 6.2 A.M. 8 M.P. 7.5 M.S. 7 A.J. 5.8 D.S.H. 6.5 GMUNK 6.7 R.V. 6.3 P.T. 7 Total 6.8
Atlas Quantum Script. ​​​​​​​Atlas Client is a Brazilian Fintech that acts at the forefront of the financial market by creating original solutions in investments combining technology and innovation. With an automated global arbitration platform, Quantum is the first in the world focused on Bitcoin. Three distinct profiles were drawn, where illustrations and graphic styles would be deployed in the company social media ads. It was also asked the development and representation of his flagship product: the look for Atlas Quantum Script. An algorithm that analyzes, in real time, offers of buying and selling Bitcoins in several exchanges around the world. https://atlasproj.com
The Concept

The concept covers the functionality of the Atlas Quantum platform. It is an automated algorithm buying and selling bitcoins in his best price. The focus is to represent the script and the platform operation, working with segmented public like potential investors players. The platform representation unfortunately was not approved by the client, only the characters and the robot were approved as final proposal.

Base concept for the principal character.
Pocker Player mode.
Young female player as inspiration for the female character
Base for character production.













Using a Simple hair style and appealing of Kanyewest
Ideas for signage of scenery Atlas Script.
Base inspiration for tygraphy machine.
Inspiration for the scenery base.
Inspiration for the robot script.
The Production

The process involved many stages, beginning with manual sketches and then starting modeling and digital sculpture of characters and sceneries, with many errors and attempts to find a way.

Head tests for character 01.
Testing body and face of second character.
Try cartooning appealing in the third character.


















Was disapproved by the client because they found the model very ugly. LOL.
Resolving the iPad pool.



























Using dynamics to create a convenient aspect for the bitcoins collision.



























Put collision tag on the cloners.
Shot for e scenery.
Using vectors imported from Adobe ilustrador to create the signage.
wireframe for the''S''details, It's pure hard surfacing modeling technics. Needs much patience.
Final

The final renders and post production left me satisfied.

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